ReadMe for Riot for Unreal
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               Title: Riot
            Filename: RmRiot
              Author: Hellkeeper
       eMail Address: Hellkeeper@hellkeeper.net
         Website URL: http://hellkeeper.net
        Release Date: 2011
         Last Update: 7/06/2012
             Version: 1.4

Credits:
No one.

Other levels by author:
Cockpit
DM-Karalen
DM-Premaka
DM-Megatan
DM-Cooling
CTF-Axlik
DM-Honored
DM-Atomnium
DmExar

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Play Information
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                Game: Unreal
          Level Name: Riot
           Game Type: Deathmtatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: No
        New Textures: Yes
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

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Construction
------------

                Base: None
          Build Time: About 1 year and a half
   Ideal Playercount: 2 or 3
      Editor(s) Used: Unrealed 2.1
          Known Bugs: Only two known bugs: if someone uses ghost or fly and goes in the CloudZones, several areas of the map become instantly deadly for some reason. It may also happen that players crouching in the upper corridor get caught in an invisible wall if they stop crouching in one of the brown doorframes. There are few reasons for this to happen in a normal game however.

		Changes:
		1.0 : Base Map
		1.1 : Lift is now properly lit; finer lighting on the Great Eagle Plazza, slight rework of the ground level, altered lighting for outdoors, preventing a possible collision bug in one of the stairs.
		1.2 : Changed the texture of the terrain meshes for a watery one to simulate the rain. Changed one of the posters from translucent to Modulated, with a modified texture. Modified lightmaps. Fixed an improperly sealed zone.
		1.3 : added the small rain puddle effect Smirftsch desired so intensely.
		1.4 : Dots advised me to change a few settings for the emitters and some actors in the map. This should reason in better performances, less trouble with the lift and better rain puddles.

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Installation
------------
Unzip DmRiot
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open DmRiot in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\
*.usm files go in Meshes\

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Extended Description
--------------------

The foundations of the great concrete cities are full of small recesses and loops created by a complete disregard for urban planification. There is no complete list of the many riots that have been crushed by the Riot Police in the muddy holes between the poorer buildings.

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Author's Notes
--------------

There are many things in this map of which I am proud. And many things of whih I am ashamed.

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Copyright / Permissions
-----------------------
This level is copyright 2011, by Hellkeeper.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ (c)1998 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
