ReadMe for Valor for Unreal Tournament 2k4
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               Title: Valor
            Filename: CTF-1on1-Valor
              Author: Hellkeeper
       eMail Address: Hellkeeper@hellkeeper.net
         Website URL: http://hellkeeper.net
        Release Date: 28/03/2016
         Last Update: 28/01/2025
             Version: 1.2

Credits:
Jival. He knows why.
Batychko "FaithMax" Yury for the music.

Other levels by author:
DM-Premaka
DM-Karalen
DM-Megatan
CTF-Axlik
DM-Honored
DM-Atomnium
DM-Cooling
DmRiot
DmExar
DmRiot
DmP17
DmPiraeus
CTF-Senate
DOM-512K-Qesh

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Valor
           Game Type: Capture the Flag (1on1)
            Botmatch: Yes
       Single Player: Yes
            Teamplay: No, but this will support 2vs2, I guess, as it has two playerstarts per team. Things will get extremely confusing very fast given the size.
        New Textures: Just a few modified versions of stock ones.
          New Sounds: No
           New Music: Yes, ISVKran-Deck1 by FaithMax. This is an original composition inspired by the ISVKran levels in the original Unreal.
        New Mutators: No
                Mods: 

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Construction
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                Base: None
          Build Time: Around two months.
   Ideal Playercount: 2
      Editor(s) Used: Unrealed 3.0, notepad to edit a few brushes by hand before converting them into static-meshes.
          Known Bugs: On rare occasions, bots remain frozen in place after spawning. They start moving once hit by a projectile. This seems to happen in several other 1on1 CTF maps and might be caused by the weird spin this type of game places on the usual rules of Capture the Flag.

		Changes:
		1.0: Base Map
		1.1: Misplaced corona moved to the correct position. Small botpathing adjustment. I took advantage of my website's extended downtime to make these changes as I would usually avoid going back to a map older than a few months. The corona problem was long known and bothered me to no end as it seemed to spoil one of my proudest work. The botpathing adjustment is the simple addition of a forcedpath from the upper level to the flag, directly. For some reason, the closest jumpspot did not link to the flagbase, even though flags are navigation points themselves.
		1.2: Removed PhysicsVolumes hindering bots at spawn, causing them to remain stuck in place until they saw the players or got hit and switch to PHYS_Falling. A few tests have been made to improve the situation but this does not work as the PlayerStarts spawn players already inside the volume, the game's physics get screwed and bots no longer know they can move around. Trimmed and then padded this changelog to remain at constant 12,345 Ko filesize. This happends to be of utmost importance.
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Installation
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Unzip CTF-1on1-Valor
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-1on1-Valor in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\
*.usm files go in Meshes\

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Extended Description
--------------------

The competing powers of Set and Horus have been poured into your soul. The burning eye of Ra has risen high in the sky to watch the coming duels. Jump in and battle the champions of distant lands in the name of Pharaoh.

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Author's Notes
--------------

As time goes by, I look back on this map as one of my fondest memories. Many things around it made this a new golden age for me, I hope such times will come back.

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Copyright / Permissions
-----------------------
This level is copyright 2016, by Hellkeeper.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ (c)1998 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
